The only fix I have found that worked, finally, was to go into the Metahuman parent hair material graph (M_hair_v4 in my case), and make sure your SetMaterialAttributes output node is connected to the shader listed in the Feature Level Switch that you are actually using in your preview device profile in the project editor settings. I am on a Mac using SM6 and after connecting the node to SM6 all hair problems are gone. Default is ES3_1
I had this same issue, and what fixed it for me was to select all of my grooms together (hair, brows, etc.) and, under “Groom”, set “Use Cards” to true (checked). Hope this helps others!
So none of these methods worked for me. I did however find that it was the directional light causing issues. Specifically the source soft angle. Reducing this fixed the problem for me
Hi @The_Distiller, have you ever experienced issues with noise in hair and weird flickering caused by a backlight, like this one? I increased the light sample to 32, and I’m also using some CVRS, including the one from Epic staff here. However, it still doesn’t solve the problem. I’m wondering why this happens. Do you have any ideas? Thanks!!