After set
r.Streaming.UsePerTextureBias = 0 r.Streaming.MipBias=1
If any mesh also set ForcedLodModel > 0, those meshes will disappear.
After set
r.Streaming.UsePerTextureBias = 0 r.Streaming.MipBias=1
If any mesh also set ForcedLodModel > 0, those meshes will disappear.
Hello,
Thank you for reaching out.
Are you able to reproduce the issue in a minimal test project based on 4.27?