Meshes in a HISM can disappear when a material uses LOD dithering and WPO

This question was created in reference to: [Meshes in a HISM can disappear when a material uses LOD dithering and [Content removed]

Hey, we have the same issue while on 5.5. I see the issue in the tracker is fixed in 5.6: https://issues.unrealengine.com/issue/UE\-221257

But the CL is 38134329, which we do not have access to. It’s probably internal fortnite CL. Could you please share a more public CL, so that I could backport the fix?

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Hi,

The coresponding CL on UE5 Main is 38134346.

Regards,

Martin

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