Please see this video.
when turning or moving around the mesh behind some other meshes get cut off or become invisible partially
Is it due to mesh overlapping ?
Is this Z fighting ?
Or is it anti aliasing issue ?
Please see this video.
when turning or moving around the mesh behind some other meshes get cut off or become invisible partially
Is it due to mesh overlapping ?
Is this Z fighting ?
Or is it anti aliasing issue ?
The engine doesn’t have time to decide it will draw those segments of wall before you have moved.
The only really effective way I’ve seen of avoid it, is basically to put walls outside. You’re only noticing because you’re seeing the sky
oh. this is the first time I am noticing this problem.
Creating an indoor based scene for the first time. Is this how everyone else does it too ?
I’m pretty sure it is. This problem comes up on here regularly, and I’ve never seen a console tweak or anything like that to fix it. See an example here
The guy turned off occlusion culling! One way of doing it I suppose…