Hi all,
I’m having an issue with Mesh Distance Fields- sort of greasy, splotchy shadows that (from my research) are a common symptom of meshes that aren’t playing nice with MDF generation. However, as I’ve dug deeper into the issue, I’m coming to believe that, in my case, that’s not what’s going on- For a couple of reasons.
Firstly, the artifacts are present even on the default Material Sphere- If you look carefully, you’ll see some subtle splotching on the sphere- that’s not image compression, that’s actually in-engine. It’s pretty obvious in motion.


And here’s a shot of the material graph:
Of course, splotching isn’t there without Mesh Distance Fields enabled.
The next issue is that, when I visualize mesh distance fields, there’s a lot of this:
I’ve never seen any other images of Mesh Distance Fields that look like this. But then there are meshes where the effect is even more extreme, like this:
and this:
I have tested many individual meshes. None have holes, or are scaled irregularly. No mesh-specific MDF settings seem to have any impact on the resulting fields, aside from straight up disabling them. Another thing: this error has been present since I started the project back in like 4.24 or 4.25, and it’s still here in 5.0. It doesn’t go away when I build the project either.
I’ve been struggling with this issue for a couple of years now. Any help, or insights would be amazing.








