I’ve started doing some UE development on a Mac M2 and, after adding some standard-y stuff (sky light, directional light, sky, fog) + the cube you see in the picture, the contrast on the cube is reaaallly harsh. I’m used to something a lot softer. I just went to my windows machine to create something similar and it looks as expected:
Is it possible that something is broken on my Mac installation? Or is there maybe some default value that’s lurking in the background that’s causing the difference between results?
[Update]
I just moved the windows project to my mac machine and the same issue arises as the one created on my mac:
Any pointers? Nuke unreal & reinstall? Set a setting? Stick to Windows? Thanks!