I have an issue with some rendering. My glass material won’t affect certain materials/meshes behind it as seen in the picture below.
This is a very simple glass material. I tried many different ones, but all gave the same result.
It doesn’t happen if I place the head skeletal mesh and then the glasses in the world. But when they are put together in a blueprint they show like this.
This human is using standard MetaHuman materials.
Does anyone know how to fix this or know what is happening here?
Transparency sorting issues, this is what happens when you have multiple transparent objects on top of each other. Fortunately this is an easy problem to fix since there will never be anything transparent behind an eye. Set the Translucency Sort Priority to -1 on the eye/character or +1 on the glasses
Yes, this fixed the issue. Thanks. The sort priority for both components in the blueprint was 0, and thus it probably chooses the first in the component of the hierarchy.