Mesh becomes darker when zoomed out

Forgot to mention that I’m running this project in UE 5.5.4, so i know many things got changed with new problems in this version compared to the old ones.

Am i supposed to apply these in the .ini file?

Because CVARs don’t appear in the cvar tab and even if applied does nothing in the realtime :-

r.Lumen.ScreenTrace.MaxDistance 5000
r.Shadow.Quality 5

Changing Skylight to stationary didn’t help and turning OFF cast shadows in the Directional light worked exactly as it would by eliminating shadows on everything but on this.

Drivers are up-to-date so don’t think this the driver issue or vram issue as I am working on 4060ti 16gb.

The Problem is on everything and just mesh but is just very much noticeable on these meshes.

In this video you can see that it happens everywhere based on the distance:-

Directional light cast shadows ON:-

Directional light cast shadows OFF:-

Notice how the mesh brightens up as it should be lit when i move close but gets darker when moved away.