When i zoom out or move away from my mesh, it gets darker.
Now i know that this issue is possible if the mesh is not modeled correctly or if there is problem in the material but as you can see the image below even in lumen scene the mesh isn’t the problem.
Tried the commands related to shadows like:-
r.Shadow.DistanceScale 0
r.ForceLODShadow 0
but still the problem isn’t going away. I am using Ultra Dynamic Sky if that’s relevant but don’t think the problem is with the plugin.
That’s a strange effect you are encountering, yet similar problems have popped up in other threads around the community. Let’s check possible methods to fix it:
As a first step, to rule out pre-existing elements on your system, please update your OS to the latest version, and update your video drivers to the Developer version (pick the “Clean Install” option if available)
Test by turning off “Cast Shadows” in your Directional Lights
If your skylight has mobility enabled, change it stationary
Disable Nanite on the affected mesh to test how lighting behaves
Force LOD 0 on the affected mesh, preventing LOD transitions during render
Tweak lumen values in the scene, try the following:
If you re using Virtual Shadow Maps, disable them, and test with traditional shadows or ray traced shadows instead (do the opposite if your setup’s the other way around)
Forgot to mention that I’m running this project in UE 5.5.4, so i know many things got changed with new problems in this version compared to the old ones.
Am i supposed to apply these in the .ini file?
Because CVARs don’t appear in the cvar tab and even if applied does nothing in the realtime :-
Changing Skylight to stationary didn’t help and turning OFF cast shadows in the Directional light worked exactly as it would by eliminating shadows on everything but on this.
Drivers are up-to-date so don’t think this the driver issue or vram issue as I am working on 4060ti 16gb.
The Problem is on everything and just mesh but is just very much noticeable on these meshes.
In this video you can see that it happens everywhere based on the distance:-
Directional light cast shadows ON:-
Directional light cast shadows OFF:-
Notice how the mesh brightens up as it should be lit when i move close but gets darker when moved away.