I have a problem where I have a flashlight mesh. This mesh I downloaded from sketchlab and I didnt do any post work with the scales on blender. It looks like this when I place it on my test level.
I tried then attaching it to the skeletal mesh in game and twitch the values, but I got two outcomes.
First one was that the flashlight was HUUUUGEEE.(The shadow comes from the flashlight)
Second is that the flashlight is normal scale but when I try to rotate it behaves like the scale is HUGE. I tried rotating it 10 degrees and see where it went
That is how I am trying to implement it, I tried different combinations of keep relative, snap to target and keep world, and checked that boolean and I got either of the two outcomes I described.
As for the orientation you are correct but this is a test mesh to find the correst location. The thing i want to attach is a bp flashlight which everything is oriented and gets assinged and attached to the socket when the player picks up the flashlight
Αrms look like this with scale 1 and I havent changed anything. I now suspected that maybe its the fault of the animations but i tried it right now with just the amrs and same thing happened.
Flashlight is that black thing in the distance when i tried to rotate it
I tried it you way and although it appears to be attached it does not follow the animations and I cannot rotate it. I have to rotate the socket I cant just attach the actor the then set the location manually however I want, I have to mess with the socket