Hi,
I’m trying to merge multiple actors in my scene into one merged actor to optimize performance.
When I merged the actors, everything with the same material has a unique material slot.
However, one actor within that merged actor has no slot assigned to it and has the standard unreal checker pattern assigned.
There is no way I currently know how to select those actors and assign a material to it.’
Here’s a picture to help make things clearer:
As you can see there’s no material slot for the floor that has the checker pattern material.
I’m using unreal engine 4.21.2
If there is a way to somehow fix this or if anyone might know what could be the cause of this, I would very much appreciate it.