It started happening in 4.17. Merge Actors adds scale to static mesh components, resulting in wrong scale. This happens if static mesh Build Scale is set e.g. to 2 opr anything else than 1. I’ve created a simple repro demo project here: [REPRO DEMO PROJECT][1]
203918-
(It also happens when you add static mesh component through Construction Script)
I would be grateful if you could fix it quickly, my projects suffer from this bug. Thank you!
Thank you for the report. i was able to reproduce this behavior so I’ve created JIRA UE-48156. Our developers will be investigating further. Follow that link to monitor the status of the report.
Thank you, I see that it’s marked as fixed, but for 4.18 - is there any chance for this to be included in some 4.17 hotfix, maybe 4.17.2 or 4.17.3? My Marketplace product suffers from this, as this bug prevents it from having 100% inteded functionality.
Hello,
today the issue was changed from ‘Fixed’ to ‘Duplicate’. How can I track the issue now? There’s no link to the other issue report. Will this fix appear in some 4.17 hotfix then?
The JIRA they are referring to is UE-47645. Unfortunately it can’t be made public facing but it is currently targeted to be fixed in 4.18. Just post back here for updates.