It started happening in 4.17. Merge Actors adds scale to static mesh components, resulting in wrong scale. This happens if static mesh Build Scale is set e.g. to 2 opr anything else than 1. I’ve created a simple repro demo project here: [REPRO DEMO PROJECT]
(It also happens when you add static mesh component through Construction Script)
I would be grateful if you could fix it quickly, my projects suffer from this bug. Thank you!
Thank you, I see that it’s marked as fixed, but for 4.18 - is there any chance for this to be included in some 4.17 hotfix, maybe 4.17.2 or 4.17.3? My Marketplace product suffers from this, as this bug prevents it from having 100% inteded functionality.