Im pretty sure on how to use cell size and loading range. I think i have messed around with hlod settings on some of my stuff. When i load my map i get a bunch of red errors thats telling me a non spatially actor reffers to a spatially loaded actor. Its my tycoon manager that controlls things to pop up at certain points. I have some stufff attached to things and also propmovers that controll stuff. Im gonna turn off Hlods from them.
i don’t know if its the proper way to fix it or will it even work for you but what i did was to check “client only visible” in runtime settings and then uncheck “is spatially loaded” for every prop that needed to have collision and that’s how i got it to at least work and get calculated with streaming on.
i think it’s worth trying, just do a check in to have a backup in case it didn’t work out for you.
ah ok! I will try that. But do you need to turn off spatially loaded for everything or just the things i want to have collision? I have soo many props in my map
it worked, but almost all props need collision for me unfortuneatly. Theres gotta be some other way because its not supposed to be like this.
but where do i find the reset to default button? in what settings tab?
Those little undo shaped, reset to default arrows pop up when you’ve changed something
Those red errors only come into effect when World Streaming / HLODs are used
Now you’ve made all the props referenced by your Farm Manager not spatially loaded,
you may be able to use the distance cull setting to have them not all draw at once.
And you can include them in the HLOD even if they are always loaded but distanced culled, to stop distance visual popup.
If you fly away from your map in edit mode until everything disappears, whatever the memory says is your base device and loaded stuff memory cost.
I am having the same issue here… was there a solution yet? read everything here but couldnt found it
showclientonly setting in world partition works but it removes collision on everything thats spatially loaded. So you have to check off spatially loaded on the things u want to have collision. otherwise its still not solved. Its really annoying since theres no errors or anything giving a clue on what it could be
So i had two actors that prevented me from generating locations… after deleting it worked without issues. Just find the cause…it could be one or multiple actors