Out of nowhere I’m unable to launch memory calculation on my project. It’s always stuck at Generating Locations 0%. It only happens when streaming is enabled, I disabled it and the memory calculated normally.
Please select what you are reporting on:
UEFN
What Type of Bug are you experiencing?
Memory Calculation
Steps to Reproduce
Launch memory calculation
Expected Result
Memory calculates succesfully
Observed Result
Memory calculation stuck at generating locations 0%
Theres a little issue with the world streaming needing time for the map to be reloaded back into the launched session.
When you start the memory test, it prompts to make a private upload, after it does this, it shows a map code, at this window don’t click to continue, until the map has fully reloaded back into the edit/play mode.
I’ve waited for a long time, the logs just keep saying this. The project size is 18% (70MB) yet when i launch the session it says 587MB on the Uploading Project screen
That is a shame…
The error messages I’ve seen before usually give some indication of whats going on, these ones give no pointers, other than being HLOD related only because it works without it.
A standard fix would be to find the offending asset and not included in the HLOD
I’ve found changing any Device, Landscape or Spline HLOD settings often causes HLOD failure.
I haven’t been using any custom assets so I’m unsure how to debug other than trial and error removing them from the HLOD and checking to see if they run.
Or if your map is mostly working well, take HLOD off everything and add it back only to whatever props are popping up out of thin air when you playtest your map.
Are you using any of the same custom assets on both ?
Maybe it could be something else, perhaps a UEFN bug related to the method your using for your bodycam visuals.
But workarounds and trying to find/sort out HLODs is nasty when all you want to do is create.