Memory Calculation stuck at Generating Locations 0% with streaming enabled

Summary

Out of nowhere I’m unable to launch memory calculation on my project. It’s always stuck at Generating Locations 0%. It only happens when streaming is enabled, I disabled it and the memory calculated normally.

Please select what you are reporting on:

UEFN

What Type of Bug are you experiencing?

Memory Calculation

Steps to Reproduce

Launch memory calculation

Expected Result

Memory calculates succesfully

Observed Result

Memory calculation stuck at generating locations 0%

Platform(s)

PC

Island Code

0029-2654-3874

Heya,

Theres a little issue with the world streaming needing time for the map to be reloaded back into the launched session.

When you start the memory test, it prompts to make a private upload, after it does this, it shows a map code, at this window don’t click to continue, until the map has fully reloaded back into the edit/play mode.

Waited for 5 minutes, map was fully loaded yet it’s still at 0%

Ouch…

At least you know its streaming/HLOD issues…

How long have you been using streaming with this project ?

Since the release on september 27th

Did you deleted any custom assets before your problem ?

Yeah i was making an update to my map, and 90% of the assets are custom so I deleted something for sure.

The HLOD layer may have old references stuck in it, check this thread…

Make sure you close live session if you decide to try replacing HLOD

layerttps://forums.unrealengine.com/t/session-disconnects-when-tying-to-launch-memory-calculation/2052763/7