Megascan with ue4 : Brightness

Hey, every material I import from megascan to my ue4 scene appear to bright and I have to tweak the Albedo for every mat. Is it a common issue or does it come from a wrong lightning setup ?

Material : Created by the Bridge : Albedo/Normal/Roughness/AO, should I add the Specular map to this?

My light setup :

Directionnal light Intensity = 12 (heard that it's a value that is close to the real sun intensity)    
Skylight Intensity = 1    
Post Process Volume : Min/Max Exposure = 1, Exposure Compensation = 0    
Sky Atmosphere & Height Fog by default

There’s another post lately about that. It’s in the Rendering category of the forum or AnswerHub. It seems that an albedo map could brighten the initial, imported material depending on the settings of the albedo map and its texture. Plus, directional light intensity of 12 is rather high, yet it depends on the other settings for the project to whether it affects the materials that way. Try opening the texture(s) used in the material in the texture editor to check those settings and tweak them.