I haven’t seen a thread for the new nature pack, so I thought I’d share some pics of stuff I’ve made from it in the last thirty minutes or so.
I’m currently building a 50 vs 50 realistic WW2 shooting game, aiming to complete it with all the vehicles and weapons of each particular conflict. I’m beginning this project by building a map set outside of Carentan in Bocage country, in Normandy.
I decided to use the new Mega Nature Pack, so I’ve uploaded a screen shot of my progress (as I said - I’ve spent thirty minutes on it), as I thought it would give people a chance to see some of the assets used.
I should note: you get broken fences, broken fence posts, clean fences, power poles, pumpkin patches, corn fields (two types), 8 types of bush, something like 16 trees, 20 types of grass, a ground material that comprises of 4 layers - grass, dirt, cliff/stone and debris (small rocks and dead leaves) used to paint to your liking.
All materials and assets in this screenshot are from the pack. It’s the best thing I’ve bought so far. Collision is present, and I believe LOD is too (although as a newcomer to the engine I’m not sure what people are specifically looking for in LOD). All grass disappears after 1000 meters away or so, and bushes and trees and objects seem to billboard.
While the grass has wind, the trees and bushes do not. I believe it is quite easy to add wind to both of the aforementioned.
The sample scene is also set up quite well and I pulled in a couple of the lighting elements from it to use in my own (with tweaks).