JobvW
(JobvW)
1
Hello
The material resolution is not correct on my created fbx maya files.
These are my grid settings from maya:


These are the export settings:
These are the import settings:
This is a visual example of a default 100100100 box and my box with the same size

What am I doing wrong here?
Compare, how to look UV channels of your box and default box. Texture tiling not depended from geometry, it depends from UV maps.
JobvW
(JobvW)
3
Thanks for you anwser, but do I need to change the uv maps in maya or in unreal and how to I change the uv’s?
All corrections you should do only in MAYA.