Is there documentation covering the maximum limit/number of lights that can be in a scene?
At this very moment, I’m interested in static point lights. After reading the documentation, static lights are completely baked, right?. So does that mean I can go wild with static point lights and not have to worry too much about in-game performance? I know I’m also limited to what my computer can handle while in the editor but I’ll worry about that separately.
If you’re only using static lights, then yes they all bake down onto one single lightmap/shadowmap anyway, so you can do whatever with them and it won’t impact performance in the slightest. The only drawback to having a lot of them is it’ll increase your build times, but once that’s over there’s nothing to worry about.