Max Player Count resetting to 16 on Publish

Summary

My maps max player count has always been set to 24, when I last published it’s now set to 16 players in-game, despite still being 24 in the island settings.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Island Settings

Steps to Reproduce

Set player count to something other than 16
Publish

Expected Result

Max player count should be the same as whats set in Island settings

Observed Result

It resets to 16

Platform(s)

windows

Island Code

6531-4403-0726

Additional Notes

It’s likely this probably isn’t reproducable as I’ve asked others and they haven’t had this problem, but has been occuring for me with my past 2 approved versions

hi @EchoBuilds

the problem is in the section

	"dataSets":
	{
		"matchmaking":
		{
			"maxPlayers": 16,     < --Look here though imported should show 24 ?
			"maxTeamCount": 1,
			"maxTeamSize": 16,
			"maxSocialPartySize": 16,

from the Unreal Projects\Project Project.uefnproject

This was imported into UEFN from a Fornite Creative project
Perhaps that’s where you error comes from or helps you can prove it

Remember to make a backup archive in FN Creative as UEFN deletes

the imported version from FN Creative

Try In FN Creative to set the Max Player count to 32 and resubmit

Maybe the new requirement for dividing by 2 means you can only have 16 and the next is 32.