Converting 1.0 Map to UEFN seems to still cause issues with MAX PLAYER count

Summary

So we’ve been working on a 1.0 Converted map in UEFN for a while and noticed once it was published for matchmaking the max player count showed 15, even though our island settings for the map was set to 5.

We noticed this old thread about this same issue (Max Player Count resetting to 16 on Publish) and followed the potential fix in the comments there. It initially worked, as on the next publish the max player count showed correctly…But then in the following patch it got reverted again.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Island Settings

Steps to Reproduce

Converted a 1.0 Map to UEFN and adjusted the max player count in island settings, then publish the island and see what the count appears as in matchmaking.

Expected Result

The max player count SHOULD reflect what we put in the island settings of the island.

Observed Result

The max player count didn’t reflect what we put in the island settings of the island

Platform(s)

PC

Island Code

2977-1780-2805

FORT-896723 has been ‘Closed’. We’re unable to reproduce this issue.

1 Like

bruh, bumping.