So. I have been playing a round a bit more trying to get stuff to work. But to no avail really.
When importing tiled terrain. I seem to get a halo of the top most layer (cliffs) around the bottom most layer (dunes).
Even after swapping the layer info’s for “No Weight-Blend” ones.
This is the material.
And this is how it loks when applied to the terrain.
I have coloured the cliff layer pink. And as you can see its everywhere.
If I create a different material with just colours for each layer. Like so…
It works fine…
Here you can see the pink cliffs only showing up on the steep faces. As it should be.
This rules out it being a problem with the weight map generation from World Machine, as I thought it might have been.
So I tried again using the MatLayerBlend style blending, but with just plain colours. Like so…
Each colour function is essentially this. (Yes I know I should have just made a function input or something)
As you can see, I am still using the height blend for the dune layer.
And here is the result.
Same as the first time round. As you can see the dunes are still blending by height, but the cliff layer is everywhere it shouldn’t be.
So it looks like im having the same problem I originally had… However. What’s more confusing is that all the layers still paint absolutely fine. As seen here…
All the landscape screen shots are taken from the same position. The first and last screenshots are both using the exact same material.
I just can’t figure out why with that material, its showing the cliff layer everywhere, when it clearly isnt there.
I literally have no idea why its doing this and its driving me insane.
I know I can just use a material with the landscape layer blend node. But then I wont be able to use Material Functions.
Can anyone tell what the hell is going on? Cos I really cant.
Thanks in advance everyone.