Materials using "Is Sky" not showing up in ray-traced reflections.

Hi Everyone,

I am currently working on a project that requires that I use ray-tracing, a custom skybox material, and sky atmosphere in my UE 5.2 scene. On my skybox material I’m checking the box “Is Sky” to exclude it from the fogging pass. However, this causes my material to not show up in any of my reflections, instead defaulting to reflect the image from my skylights HDRi. I can turn off “Is Sky” to have it show up, but then the fogging pass will be applied to it.

Is there any alternative to Is Sky that would allow my material to appear in reflections, but still exclude it from receiving fog? Also, why would materials using this attribute not show up in reflections in the first place?

Thanks All!