Hi. I’m trying to make an animated material (from a single object, in my case a blood pool but it could be everything) where a centered object scales up till it’s big enough so I used ScaleUVFromTheCenter but then I see a grid made of pools instead of a single one zooming in.I know this is expected to happen but I don’t know what else to do.
This is my material setup:
This is the result while zooming in (using a BP):
This is what I would like to accomplish: