Materials getting bleached out when placed in scene

HI I’m pretty new to unreal is bare with me!

This has been driving me crazy! When I download a plant asset for example and place it in the scene it immediately becomes bleached out. See the screen grab image attached. I guess I have some basic setting incorrect as this seems to happen with all plant assets even in the most basic scene. Please can someone help!

The plants on the left have been place in the scene and look like this in the scene when played or just in the viewport. the two on the right are as I would expect and before placement in scene??

Any suggestions gratefully received?

Foliage can be a little tricky.

It could just your directional light intensity.

It could also be subsurface color in the material.

It’s best to try foliage assets from different vendors, as well as different assets from the same vendor.

This seems to be happening with all plant assets. and with various lighting set ups, it feels like there is some universal setting that needs changing?

This is a fern from the free asset:

I put it in the default empty level.

Maybe give that a go, then we have a similar starting point.

Aha, thes seem to work better. Strange i was using other assets from the temperate vegetation collection. Maybe something went astray when I imported. Thank you!! I have to get on with something else now, will try some other tests later. and let you know THANK you!!

Strange, PN ferns work, PN ground plants dont??

Same scene, two from PN ferns looking good, two from PN ground plants, washed out. Freshly imported to new third person project. ??

That’s what I thought. It’s the material.

I will take a look…

A few fromPN foliage collection also bleached out?

Can you give me a mesh name?

351261-screenshot-3.png

This is ground_13_06 for me

( to be clear, PN_GroundFoliage )

It does look a bit ‘illuminated’.

I can’t seem to find any of those really washed out ones, but it’s hard to tell exactly which PN package you mean, they are all very similar…

Yours looks better. The telling thing is that when placed in scene the colour changes in the content browser as well?? See screenshot! the one at the far left is the only one of these place in scene, the others bleach out as I place them?? alt text

Story the one at far right :slight_smile:

Yes, that always happens.

I can tell from the previews, that your 13_06 is from another pack.

Ah, got the package… I will take a look :slight_smile:

EDIT: No, I can’t quite get the same luminosity as you, but I have seen it with this pack. In the material instance for this mesh, the first parameter is brightness, I’d say that’s a good starting point.

I think it may be something a little more basic.

Does your scene have a Sky Light object in it?

If so, drop the Light Color a bit and see if it fixes the problem.

I’ve tried messing with the lighting without much success, played with post processs and lightmass volumes as well. What I dont understand is why some plants are vibrant green like the ferns in the screenshot while others like the grass in the back look washed out. Both ferns and grass are from same source Basil plant in center is from mega scans.

I’m working on a mac and the scene here is the standard third person template. Is there something about the way the mac renders that causes some material settings to render differently