just wondering why I am getting this flickering only at random distances and some camera angles, I am using Raytracking and Lumen and nothing is z-fighting on the textures I have turn off maps just to see if it was that. I think its anti aliasing but I don’t know how to fix it
Im not sure if its all your textures or just that brick one. If you see a message at the top left in red about going over your streaming budget this usually causes textures to look blurry etc. You just need to use this console command: ‘r.Streaming.PoolSize 5000’ changing the number to the mb you want to allow for streaming textures. Should fix it instantly, but if its a different problem, with that texture only then perhaps show us the material.
If this is from a render, perhaps its happening because of the denoiser.
yeah i have changed the texture pool size , I am just testing now but it seems AA was causing the issue and to fix it turning mim back on has worked but still testing