material texture collection can't hold in memory

In bindless project, texture collection is valid before garbage collection.

But,the texture collection will be destroy after garbage collection.

I try to hold it in level blueprint, it will not be gc.

Hope material supports hold texture collection.

Before gc:

[Image Removed]

After gc:

[Image Removed]

重现步骤

Package PC Game. Open game and wait gc

Hello there,

Thank you for repro project. I’ve replicated the issue and will reply with a tracking link when one becomes available. As Epic as currently on holiday, this may not happen until the 14th.

Best regards,

Chris

Ok,watch the fix

If there is anything else I can help you with on this issue, please don’t hesitate to reach out.

Best regards,

Chris

Please find the tracking link available at Unreal Engine Issues and Bug Tracker (UE\-302299\).

Best regards,

Chris