[Material] Rotator node change - 4.27 to 5.0

I used a Rotator node in 4.27 to rotate a sphere like this:

As you can see in Unreal 5.0 the Rotator node behaviour changed from 2D & 3D to only 2D.

I’ve attached the tiny 4.27 project with the material:
M_RotatorNode_4.27.zip (1.0 MB)

How can I get this to work again in Unreal 5.0 ?

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You are inputting a vector3. The rotator wants a 2 (designed to rotate some UVs). You can still append a third value after.

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Thanks… but how can I append the third value and rotate it in 3D ?

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I don’t know if I understand what you’re trying to do. You want to deform the surface of a sphere and make that deformation move ?
Why not just following the UVs on the surface ?
Also, why not multiplying the 2D noise texture with vertex normal ?