I used a Rotator node in 4.27 to rotate a sphere like this:
As you can see in Unreal 5.0 the Rotator node behaviour changed from 2D & 3D to only 2D.
I’ve attached the tiny 4.27 project with the material: M_RotatorNode_4.27.zip (1.0 MB)
How can I get this to work again in Unreal 5.0 ?
You are inputting a vector3. The rotator wants a 2 (designed to rotate some UVs). You can still append a third value after.
Thanks… but how can I append the third value and rotate it in 3D ?
I don’t know if I understand what you’re trying to do. You want to deform the surface of a sphere and make that deformation move ? Why not just following the UVs on the surface ? Also, why not multiplying the 2D noise texture with vertex normal ?