The texture of ue4 was output from Substance Painter.
Next, refer to the ue4 texture tutorial to connect the texture to the material.
However, the rendering of the opacity is reversed and the cause is unknown.
Are there any measures?
The texture of ue4 was output from Substance Painter.
Next, refer to the ue4 texture tutorial to connect the texture to the material.
However, the rendering of the opacity is reversed and the cause is unknown.
Are there any measures?
Try plugging just the R into the opacity…
Hello n1234ye,
The opacity parameter is a scalar one, so you should feed a scalar value into it. You can simply drag the alpha (A) output from your texture node into the opacity parameter. if your texture is setup correctly.
To explain what happens here: you input a 4-vector into a scalar input, so it most probably just uses the first property of said vector, i.e. the red (R) channel.
If your opacity is still inverted after the step I mentioned above, you can invert it via a ‘1-x’ node.
Hope that helps. Just let me know if you have any questions.
Regards,
Vecherka.
Thank you very much!
Thank you very much!