Material/lighting differences between static mesh and blueprint class

I created a blueprint class for my candles so I could add a flame and point light to it (right one), but compared to the normal mesh (left one) the material isn’t the same while I used the exact same mesh for the blueprint. Are there any settings I need to fix in the class? Sorry if I didn’t explain it very clearly, I’m still a beginner at Unreal.

Hey @Misstarretje!

Have you examined the static mesh alongside the blueprint with the light and flame hidden? It’s very possible your light is illuminating your candle! Things like this typically don’t receive a point light, since you can only have 4 lights within a certain radius (I think if you upgrade to lumen it changes). That might be why the static mesh seems “Pre-lit” :slight_smile:

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Thanks for your reply! I did turn off the light and flame but it remained the same. I did the same thing to a closet, making it a blueprint including two doors. Then I put the original mesh next to it, build the lighting and the blueprint didn’t change. So maybe it has something to do with the building settings for the light?