Introducing HillMLS - Material Layering System
Product Link: Material Layering System - HillMLS
Product Video: Material Layering System | Unreal Engine 5 | HillMLS
Documentation Link: Documentation
Key Features of our Material Layer System:
Modular Design: Easily combine and swap material layers to create diverse materials without rebuilding entire shaders.
Artist-Friendly Interface: Intuitive system to create sophisticated layered materials without deep technical knowledge.
Flexible Blending Options:
- Simple Blends for basic operations
- Mask-Based Blends for precise control
- Vertex Color Blends
- DBuffer blends (temporary work around for nanite mesh painting limitation)
Comprehensive Layer Categories:
- Primary/Base Layers for full PBR materials
- Environment/Weathering Effects for added realism
- Detail/Enhancement Layers for fine-tuning and variation
Scalability: Create a wide range of materials from a relatively small set of layer assets, ensuring consistency across your project.
Easy Maintenance: Update and refine materials by isolating changes to specific layers, saving time and reducing errors.