Hey, I would like to know if it is possible at runtime to modify a texture parameter in my MaterialLayerBlend from blueprint ?
To gives a bit of context, my floor can be covered by blood when blood particles collides with the floor. This collision interact with a Render Target which is used as a mask for my blending between the normal layer and the blood layer.
The thing is my Render Target is created at runtime, one for each object that may be covered by blood, so I need to be able to pass the Render Target texture as a parameter of the MaterialLayerBlend, and given I can only pass parameter to the base material, how can I do that ? Or it is even possible ?
Thanks, have a nice day