Material Emissive Colour not showing when created with draw material

I am trying to draw a material on my HUD using DrawMaterialSimple as shown here:

This also occurs when the material is applied to an image component in a UMG widget:

47192-arrowinumg.png

The material I am using has an emissive colour to give it a glow effect (based on this example: [link][3] )

However when I run the game (using play in new editor window and standalone) the glow is not present:

47180-arrowingame.png

Is there something I am missing in order to make this effect appear in game or do emissive effects not get applied to materials that are not on a physical mesh?

I have the exact same problem…and it’s kind a big issue, because I am working on a Sci-Fi project.

Hey there,

at first I want to thank you for your answer. In some way this seems to make sense, but I’m a little bit confused about the fact that it was once so easy to apply that. Just that one little ticker box “Use for UI” in the material. But no problem we will grow with the challenges :wink:

I already thought about the method of using static images. But the problem with this method rises up, as soon as you want dynamic HUD elements. Something like a pulse animation etc. and even if with the usage of sprites it’s an horrible act while prototyping. Because it isn’t an efficient way of testing my effects.

I’ve also tested the UMG actor component with world-space settings. Two problems there: 1. I still didn’t get any glow/emission 2. I’ve got something like a motion blur on the elements, while moving the camera. (Could be cool if you want something like a “I-am-drunk-effect”)

Thank you very much. I will give that a try and will let you know if I’m able to come up with a solution.