Hello answer hub,
In the material editor, I would like to switch between using the nodes “object position” and “actor position.”
This is because “actor position” does not work when applied through the foliage painter, but object position does.
Reversely, when just placing the mesh normally and not instancing through foliage, object position does not work and actor position does (object position moves the bill board up).
Attached is a photo of the context of where the switch would go
If this is not possible could someone suggest another way of applying the ImposterUV position.