Hello, I am using the “particle random value” in the hopes of randomizing the color of GPU particles. It returns a float, so I use 3 of them, one for each color channel. But how can I now combine these into a vector parameter to plug into the material input color?
I bet its real easy but there are so many nodes and I have not found anything in the docs.
Thanks.
For those like me coming to this question years after it was posted, I found a way to combine floats into a color vector using the “Append vector” node. If I only have one float I used 2 Append Vector nodes. (UE4.19)