MASS中自定义UMassProcessor没有工作


预期创建2W个实体,用MASS简单实现个随机移动,但是UMassProcessor没有被自动注册运行。构造函数,ConfigureQueries,Execute皆没有log打印。 使用版本5.1。

I met the same situation you got, I fixed it by turned off the live coding. In my case, the problem is that the result of live coding cannot be packaged into game, so the fragments didn’t add into the entity data assets actually, and the processor doesn’t work because there is not the required fragment in game.