Mass Entity Landscape Navigation?

Hello,

I wanted to ask if it is possible to have Mass agents move across a landscape? From the documentation and videos I have seen, the agents are able to move throughout a grid, a premade spline or a flat plane. However in my case I need for the agents to move on landscape where the terrain is uneven. Something like this:

Is there anyway for the agents to query the environment in Realtime? I can’t find anything regarding the agents using the nav mesh either. I am trying to avoid using actors with pawn/character movement components as they become extremely expensive after 20+ are spawned. Any help would be greatly appreciated.

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I am finding this solution too, according to the tutorials about the Mass frameworks, it seems like the framework only supports the ZoneGraph which cant navigate on a navmesh. Do you have any ideas? I am researching on it.