So my question now is does GPU Lightmass support masked shadows? In the UE 5.3 documentation there is no mention of it other than Translucent Shadows. Or is there anything else on my part that I’m doing wrong?
Ok, so I somehow managed to get it fixed and not sure what it was, but after restarting both the editor and my computer things work as they should. And I did also the same test with 5.1.1, there it worked fine before the restart of my computer. So for the time being I’m going to mark this as an answer since it worked it self out, but if anyone should have the same problem here I would kindly remove this as an answer.