[=;171256]
The asset store for is better and alot more streamlined you can just upload the content up right from the editor way you have to actually get it upvoted and then who knows what.
And that is why store has a LOT of ****, many scammers, stolen assets published like they were original and plugins that never work.
And thats why the unreal marketplace is pretty much a ghost town and probably why things are overpriced. Say if i want to buy one music track instead of the whole pack ā or maybe just one model out of the whole pack - the it will be up-voted onto the store seems low.
[=;171495]
And thats why the unreal marketplace is pretty much a ghost town and probably why things are overpriced. Say if i want to buy one music track instead of the whole pack ā or maybe just one model out of the whole pack - the it will be up-voted onto the store seems low.
You do realize the time the Marketplace is online? Its not as it wouldāve been there already for years. And its not that thereās nothing on there, it just fills slowly.
Also, the process on how the submissions work is far from final, it will take some more time until they have a working process thats fast and convinient enough, but they are working on it.
And, you actually say that you like one track out of a pack of 20 sound tracks, you want that one track being sold seperately? So, making it at least 21 Assets then on marketplace, every single track and the whole packageā¦That makes no sense for me personally, and its not that is normal on the Asset-Store. And you always have the option of contacting the seller directly and have a ācustom dealā.
As a closer, i dont think that assets are overpriced . Actually, its more or less the same price-range as it is on the store, and quite some of the asset sellers are selling the same asset on both stores for the same pricing.
[=indygoof;171610]
You do realize the time the Marketplace is online? Its not as it wouldāve been there already for years. And its not that thereās nothing on there, it just fills slowly.
Also, the process on how the submissions work is far from final, it will take some more time until they have a working process thats fast and convinient enough, but they are working on it.
And, you actually say that you like one track out of a pack of 20 sound tracks, you want that one track being sold seperately? So, making it at least 21 Assets then on marketplace, every single track and the whole packageā¦That makes no sense for me personally, and its not that is normal on the Asset-Store. And you always have the option of contacting the seller directly and have a ācustom dealā.
As a closer, i dont think that assets are overpriced . Actually, its more or less the same price-range as it is on the store, and quite some of the asset sellers are selling the same asset on both stores for the same pricing.
Cheers,
Well I know that epic did come to asset providers and asked them to port there stuff over but so far i havent seen any of them released yet. Its been over a month so i would have expected to see the asset store fill up quicker then it has
If you look at the Skeleton pack on the asset store theres 4 skeletons ā but say i wanted only the skeleton king i would only need to buy that one asset instead of the whole pack. I wouldnt want them to have 20 different assets no, but it would be good if epic could allow you to just buy 1 at a time (kind of like how itunes has it ā where you can download the whole season of a show or just a few episodes at a time until you got enough to buy the whole season/pack).
://.assetstore.unity3d./en/#!/content/5589
://.assetstore.unity3d./en/#!/content/5128
Iād like to see more particle on the Marketplace. I know there are a few particle that creators are allowed to modify and use through the sample levels, and I think there was a fireworks and fire pack available on the marketplace, but I think there might be room for growth . Lightning / electricity . An explosion variety pack maybe? Splashes. All sorts of stuff.
[= ;174226]
Web browser based store for sure comes later. If the Marketplace becomes a success like 's store.
A Web-browser Marketplace is more so an complimentary expectation, especially compared against and other Online Marketplaces. Today, was just one of those days I found myself compelled to browse around the goods in the UE4 Marketplace on my tablet (that doesnāt have UE4 installed). I thought I was having serious malfunction because I couldnāt find the website. If it doesnāt exist I donāt feel so bad. Iāll patiently wait for it.
Itās a very detailed RPG system, and they continue to improve it and take user feedback
I asked about it, and they said, āit would be a pain to port it into C++ā Maybe we can convince the author of the asset that is something weād like to see in the market place. Textures can be nice, but itās the program extensions that are the most useful, if theyāre right
The animation packs, when coupled with UE4 animation retargeting, are an absolute game changer. who animate for a game can sell their animations AND their games now, so I really hope more of 'em do. Iād love more of them. Particularly anything related to superheroes (anything you could imagine a character like superman doing, like flying or whatever), zombies (since there are characters like on the marketplace already), orā¦ hell anything really. A ācivilian packā would be cool (people doing things normal people would do, like take pictures on the phone, eating, or drinking).
Brand new user ! Iām wanting to build a deserted village setting similar to Uncharted 3ās Deserted Village for use in an FPS game. Specifically, if someone could create some stuff to make abandoned huts, broken clay or rock walls - stuff that a deserted village may have - but more with wall/building packs. That would be !
A lot of good stuff coming out but as a suggestion as to what I really need right now is a complete sandbox kit with basic elements in blueprint form.
A good example is sound in an environment is probably more important than visuals and more so in a FPS or TPS where audio ques are rather important but most samples Iāve been using are bound to audio levels not normalized or set to system volumes.
The difficulty comes in when you try to set up environment sounds that donāt drown out critical game play sounds as in a player moving around.
The kit should also contain a proxy player model in blueprint form that can stand in for a real player and makes noise as would be expected from a real player and can be programed to some degree to cover as much as possible as to what a player would actually be doing in real time game play.
I could write a book of what I need but such a kit should focus on the need to help standardized all environments and off hand the big need is to be able to balance over all sound level.