Marketplace Content - What would you like to see from the community?

may have been mentioned but an advanced damage model system similar to the ‘Ghoul’ engine from the Soldier of Fortune series for realistic gore would be a nice addition to the marketplace.

The best Damage model system i have seen recently is that in Left 4 Dead 2 which uses ellipsoid and texture decal+alpha pixel culling to render realistic wounds.

  1. RPG example ( is really big but map for each of below topis covered will help beginners lot)
  • Unit building (player can choose units from menu and drop in desired location)
  • Unit upgrades (model change)
  • Fog of War (possibly with map explored and unexplored features)
  • RPG style camera
  • multiple unit selection (selecting multiple units by dragging mouse)
  1. Motor Bike (two wheeler)
  2. audience/spectators assets. ex: spectators of football match or car racing

I would like to see ready to use landscape materials…

My biggest “want” with UE4 isn’t an actual product, it’s a way to link to items in the marketplace. I’ll often see something I think our team might want to use, but I have to say "In Unreal Marketplace, under category, look for ".

A web version of the marketplace, or a custom URL that the launcher recognizes to open a marketplace item would be hugely helpful.

I would really like to see a photo-real tree / bush pack.

[=HaxO;205137]
I would really like to see a photo-real tree / bush pack.

+1 Would love to see a realistic foliage pack with grass, trees, and bushes!

I would like to see a really flexible particle pack similar to the Vector pack (which is ). Also small games that just display interesting mechanics and have some smart blueprints would be great (most of the completed game projects are ). Plus anything procedurally generated would be an instant buy.

A easily configurable weather system would be also an instant buy.

[=;205067]
My biggest “want” with UE4 isn’t an actual product, it’s a way to link to items in the marketplace. I’ll often see something I think our team might want to use, but I have to say "In Unreal Marketplace, under category, look for ".

A web version of the marketplace, or a custom URL that the launcher recognizes to open a marketplace item would be hugely helpful.

I like idea. Hopefully we will see sort of integration in the future, perhaps alongside the dashboard for developers.

I agree, I’m always checking the marketplace for a monster truck, or other vehicles.

fighting system is the most complicated systems I came across. It’s the only reason I use Unity3D because of the UFE ://.ufe3d./ If we can get it in UE4 I would be the happiest man on planet :smiley:

Anyone want to RPG kit? If 10 or more people need it I could develop. What do you want in kit say me pls if you want …

[=XAfgun;220966]
Anyone want to RPG kit? If 10 or more people need it I could develop. What do you want in kit say me pls if you want …

RPG is nice and there are couple examples out there already but none has a character selection screen, unlock new moves/weapon, local multiplayer with shared screen, combo system, cinematic system… etc Those things are what makes a game re-playable. I know it’s hard to include them all but whatever you can.

Hey guys lets make a poll! Tell others what assets you would like to see in the UE4 asset store.

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i’m thinking about putting together some modular sidescroller kits of various genres and styles…is that something anybody might be interested in?

To put it out there we are in the market for 8-way animation movement packages and willing to buy single sets that does not involve ground contact.

Desired.

Swimming. On top of and under.

Ledge climbing Up down left right hanging and moving around corners. Ladder climb included.

Jumping (with rifle preferred) On ground left right off wall left right

I mention because I’ve seen a few work in progress videos containing complete blueprint set ups and although we may or many not buy the complete kit we would probably buy the animations, at a reasonable price, as an impulse purchase.

Just a side project I’m working on, but is my list of what I would like to see from both EPIC as well as the community.

Epic:

  • First, I would like to see Epic implement real plugin support, not “merge branches from github” that we have now… See plugins for 3dsMax / Maya for reference
  • Second, I would like to see Epic to finalize the code for UE4, so that code changes can be put up on the marketplace
  • Third, I would like to see a better author update program put into place. It shouldn’t take weeks for an author to be able to distribute a fix / update for their content

Community:

  • Creature / animal packages with animations: walk, run, attack, on hit, death, flight (if applicable), and landing (if applicable)
  • VR friendly character animations: Little to no head movement in the animation set
  • Medieval weapons and animations that are VR-friendly, such as bow/arrow (melee attack with bow, fire arrow, block with bow, etc… sword/shield animations, 2h weapon animations)… the current animation that is on the marketplace now has the character spinning around, jumping, and all kinds of craziness
  • Modular, medieval architecture sets: Castles, taverns, houses, etc…
  • Medieval themed litter: goblets, mugs, bottles, vases, etc…
  • VR friendly user interfaces

And would someone PLEASE program a speech to text / speech to input plugin. Pretty please with jalapenos on top?

I’d really like to see how to implement a Match 3 system.

Not sure if has been requested yet, but with HTML export being possible, i’d like to see all assets have an online demo of the content / systems. I think would solve many problems with unhappy customers, and ensure people really do have every opportunity to know exactly what they are buying.

Where is a “Explosion FX” package? I’m waiting… :slight_smile:

I’d love to see an Asset Pack with glwoing Tron style / abstract / futuristic Boxes, Doors, Hallways, etc.
(Imagine the Simpsons 3D Episode, the VR scenes from Lawmoverman, Tron, etc.)