Map on Test Server Showing various objects which are floating in the air, despite not being in the game.

When I test my map, the map on the test server is displaying objects that are floating in the air.


in the attached image you can see a building and some trees floating in the air. the building is not actually in the game and is not displaying in UEFN… the trees are in the game but are located at ground level as they should be. When I get closer to the area, the building will disappear and the trees will display correctly at ground level… when I move away the building will reappear and the the trees will display in mid air again.

in other parts of the map, there are sand dunes and buildings that from a distance are floating in the air… none of which are actually on the map. The same issue happens, when I get within a short range of them… they will disappear, only to reappear once I move away from them again.

This only just starting happening as I have been working on this map for a couple of weeks.

Does anyone have any idea why this is happening or how I can fix it?

@BattlePanda68 Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Thank you for your reply, I will do that now.

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I cannot edit my original post to include the reference id to the log files, so I am including the reference id here: 47fd3ae7-40c8-1ab6-191b-ba92631d5795

Thanks for your guidance.

I never heard back from anyone on this… I finally figured it out. To get rid of all the artifacts just select ‘build world’ … this resolved the issue for me.

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