Apparently the lightmap memory that adds up isn’t even a fraction of the actual map size. Is something terribly wrong with the way data is being packed in map?
I have intially thought it’s the LightmassImportanceVolume , but at the moment I have dropped them to a 100x100x100. And the size remain.
EDIT :
Apparently I’ve discovered it had to do with my cluster of cities . This one piece of mesh with 64 lightmap resolution seems to be taking 10MB per piece but only shows after baking light. I assume it is lightmap , but this can’t be true can it? Any idea what is making it so expensive in terms of space?