Map Failing Validation after Moving Ocean

I’ve been working on an island for about a week now, and I just moved the ocean actor down to -200 on Z, and now when I try to play I get failed validation
Found disallowed object type /Script/Water.OceanCollisionComponent, Referenced by:See below for asset list, Plugin mount point:/Hub.

If I delete the ocean everything will work again, but then I don’t have an ocean. If I add a new ocean by dropping in the Ocean blueprint class, things will still work, but the Ocean blueprint does not behave in the same way as the default Ocean, forcing me to manually outline my island with the spline component instead of it just automatically retaining my island’s height.

If I copy and paste the default ocean from another map, I will also get the failed validation error.

What the heck is going on, and how do I fix it? Is there a setting in the Ocean blueprint to make it behave like the default ocean that I’m missing?

@Fafhrd Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums ? Posts with this feature are connected directly into our development team so we can quickly get to them!For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form

Have you turned off the Affects Landscape in the Ocean settings ?
That way you won’t have to define the spline shape.