Summary
Ever since today’s update, I was plagued by a plethora of bugs when using UEFN. When I edit my maps I use UEFN on PC and join the edit session using PS5. This has worked flawlessly up until today.
I noticed a lot of setting changes in devices not saving (the item granter did this the most). Mainly, Enable on game start randomly toggling itself on/off at its own will.
Another strange glitch was when I clicked on devices in UEFN, the only modifiable field was the static mesh settings. I was unable to find my general settings unless I relaunched UEFN.
Another issue was games playing out differently when I started them. I would start a game, observe, end the game, change zero settings or devices, restart the game and observe different results. The most obvious one was item granters delivering materials would vary (It is supposed to grant 500 wood + 500 stone, but sometimes it does not give the wood at all). There is no setting in my games that allow for such randomness. Also, it always seem to work fine if I relaunch UEFN. However, upon the second try, everything goes mad again.
The last and probably worst issue was the random disconnect that boots me out my edit session.
I have not documented all the issues I have faced well enough to submit a proper bug report. But I am just curious if I am the only one who has faced bugs since the update.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
monitor if changes made to devices are saved after the game is started.
Expected Result
Every change to be saved and not reverted to random states
Observed Result
Random changes made after I enter a play test.
Platform(s)
PC