Steps to reproduce:
- Create New Default level (with skylight)
- Select Atmospheric Fog
- Change both Fog Multiplier and Start Distance to 100 to make fog clearly visible
- Select Directional Light (“Atmosphere / Fog Sun Light” option already turned on for New Default level)
- Rotate it (changing Pitch) up to 180% and back and observe the color
- Delete Atmospheric Fog
- Place new Atmospheric Fog manually, from Modes>Visual Effects
- Change both Fog Multiplier and Start Distance to 100 to make fog clearly visible
- Rotate Directional Light (changing Pitch) up to 180% and back and observe the color
Expected results:
For both cases - fog shoud behave the same way - it should be white (default) color
Actual results:
Default Atmospheric fog works normally (white by default), but manually placed Atmospheric fog gives distorted colors - pink and blue, depending on Pitch degree of Directional Light
Additional information:
Windows 10 x64, Unreal Engine 4.16.1, Ge Force GTX 950
Also reproducible in UE 4.17 Preview
Building light after steps 6 and 8 doesn’t help
Copying working Light and Fog from Default Level - doesn’t help (it becames distorted too), even when copied to New Empty Level
Same behaviour without Sky Sphere
[Video reproduction (youtube)][1]