Making riples apear mid air

Hello. I am new to shaders so bear with me. I have a mesh that is moving (lets say a sword in the players hands) and I want the sword to emit ripples in the air from its mesh as its moving (as if it was cutting the air), as in the mesh would be the emitter volume.

Hopefully my professional illustration makes it clearer.
image

Any push in the right direction would help.

Hey @Luurio! What you’re thinking of is usually done through a “Trail”.

Here’s a quick video on how to do that, let us know if this isn’t the kind of thing you’re going for!

Disclaimer: This link is not affiliated with Unreal Engine, Epic Games, or their partners.

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