I need random horizontal stripes material, something one would apply to gas giant planet or rings.
I tried multiple sinus nodes with different periods. But i went up to 12 of them and material still does not look that random, {it is hard to get rid of visible tiling).
Is there method to get random value without using textures?
Whole point of making this material is having it look well from close up without worry about texture scale or polar stretching on planet surface.
Can you afford to use a texture ? If so generate some noise in Photoshop, and either stretch the texture or use it as the seed for your random stripe generator.
That is the problem with textures, and android. Gas giant is visible from close up, unless i use 2k texture (or even then) pixels are visible.
Then other side of problem is having complicated materials. Some older devices just do not work with those.
I hoped for something like “random float in range from stream” in blueprints.
And with textures biggest problem is packaged game size, got it down from 200mb to 80mb by cutting out every texture i could.
One of them was gas giant stripe mask. Currently I am trying to not use textures bigger than 512x512. Even skybox uses 256x256 with some trick in material.