We have a pixel font that we made for our game. I tried making the offline (DistanceField) version for it but it doesn’t look quite right, even with anti aliasing turned off.
Here is what my offline in engine version looks like
http://puu.sh/k0aso/981bc84b59.png
Here is what it should look like
http://puu.sh/k0asY/976a9466c9.png
Are there any specific settings I should be using for pixel fonts? I imported it at size 24 with anti aliasing turned off.
I followed a guide someone posted here How do I import and use custom fonts? - Platform & Builds - Unreal Engine Forums