Make water tile / have seamless edges


Edit: View ClockworkOcean’s answer.

I want to have the water meshes placed as in the picture, but without the edge and streching. The player views the level from outside its walls, so I dont want to just cover the whole level with one big water tile as it would then be outside the walls at certain places.

How can I place multiple instances of water meshes and have it be seamless?

I found that the world aligned texture node works great for static textures, but could not make it work on the standard ocean water material, possibly due to the moving waves. Any ideas?


Thanks! Using the video I was able to implement the world position on the UV’s and still have them be affected by time so I got to keep the moving waves as well!

You basically have to make the water material ‘world position’:

Excellent :slight_smile: