Thanks, I ended up figuring it out yesterday mostly, found this video as well!, from you linking it here:
Turns out it’s a lot easier when you know what you’re looking for! (I’m just starting out from, well, not much background :D)
I wanted to remove the post or something, but It had to be verified and only went up when I was asleep!
I first had something that worked for every ones out of 2 rows of hexagons which I didn’t fully understand based of off this video: https://youtu.be/WlwfA4wd338
I played with it for a while but couldn’t quite get it right.
Then I found something with absolute world position that worked for the top flat for of the hex
Then I tried adapting it for vertical surfaces, but I wasn’t sure of the math, I ended up making another materials for the sides, but it was a bit stretched on some axis, I don’t have it setup anymore so I can’t take a screenshot of it.
I’m guessing this is what worlds aligned texture does more or less but does it better :D. I only saw the “solution” when I had turned off the pc, about to try it out now, thanks!
Another video about it actually that show a little bit what’s in it.