Make Navmesh visible on Render target/ Camera

Is there any way of getting Navmesh debug visuals to be displayed on a render target/ camera?

If I possess the camera I can see the Navmesh fine, but as soon as it is rendered in my render target visually the nav mesh is not rendered.

I have check the show flags for render targets but I cannot find any for ‘debug’, ‘navigation’ or ‘navmesh’.

For anyone who would like to do such thing in the future… It is not possible from BP, but you can create your own, inherited from ASceneCapture2D actor and in constructor set:

AMySceneCapture2D::AMySceneCapture2D()
{
	if (USceneCaptureComponent2D* CaptureComp = GetCaptureComponent2D())
	{
		CaptureComp->ShowFlags.SetNavigation(true);
	}
}